Music
The music
variable can take in either one or two filenames from the
audio\music\
folder (as well as its various sub-folders). This variable
will dictate the looping background music that will play throughout the area.
If one filename is supplied for the variable, it will simply play said music file
continuously throughout the area. However, if two music files are given then the
first file will be played once as an intro, and the second will be played on loop
for the rest of the area. The syntax for these two methods of using music
are as follows:
music FILENAME.ogg # single-file
music [FILENAME_INTRO.ogg, FILENAME_LOOP.ogg] # multi-file
Where the all-caps FILENAME
variants are various music files.
The music files themselves are of type OGG
and the .ogg
extension
must be added to the name when being referenced. For example:
music 1812_loop #wrong
music [1812_intro, 1812_loop] # wrong
music 1812_loop.ogg #correct
music [1812_intro.ogg, 1812_loop.ogg] # correct
Note that music is not just contained within the root folder and there are other sub-folders that contain music. When accessing retro, and glitch music it is important to include the appropriate directory/folder name so that the game knows where to search for the files. Like so:
music retro\danse_loop.ogg
music glitch\nobm_loop.ogg
The default music intros, loops, etc. are as follows:
-
danse_intro.ogg
anddanse_loop.ogg
- (The End) -
newworld_intro.ogg
andnewworld_loop.ogg
- (Arid Flats) -
1812_intro.ogg
and1812_loop.ogg
- (Overflow) -
hungarian_rhapsody_intro.ogg
andhungarian_rhapsody_loop.ogg
- (Wall of Sorrow) -
slave_intro.ogg
andslave_loop.ogg
- (SS Exodus) -
dante_intro.ogg
anddante_loop.ogg
- (The Hollows) -
hell_intro.ogg
andhell_loop.ogg
- (Golgotha) -
fields_intro.ogg
andfields_loop.ogg
- (Retrograde) -
bumblebee_intro.ogg
andbumblebee_loop.ogg
- (The Machine) -
danse_intro_dark.ogg
anddanse_loop_dark.ogg
- (Anguish) -
newworld_intro_dark.ogg
andnewworld_loop_dark.ogg
- (Gloom) -
1812_intro_dark.ogg
and1812_loop_dark.ogg
- (Blight) -
mountainking_fakeout.ogg
andmountainking_loop.ogg
- (Ruin) -
escape.ogg
- (Acceptance) -
requiem_intro.ogg
andrequiem_loop.ogg
- (Nevermore and The Future) -
hmk_secret_intro.ogg
andhmk_secret_loop.ogg
- (Downwards Secret) -
gymnopedies_intro.ogg
andgymnopedies_loop.ogg
- (Upwards Secret) -
gynossiennes_intro.ogg
andgynossiennes_loop.ogg
- (Main Menu) -
supercart.ogg
- (All (Iron) Carts Collected) -
the_end_is_nigh_vocals.ogg
- (Credits Vocals) -
credits.ogg
- (Credits Instrumental) -
newworld2_intro.ogg
andnewworld2_loop.ogg
- (Unused) -
gameover.ogg
- (Unused) -
mountainking_intro.ogg
- (Unused) -
retro\danse_intro.ogg
andretro\danse_loop.ogg
- (Mortaman) -
retro\newworld_intro.ogg
andretro\newworld_loop.ogg
- (Blaster Massacre) -
retro\1812_intro.ogg
andretro\1812_loop.ogg
- (River City Rancid) -
retro\hungarian_rhapsody_intro.ogg
andretro\hungarian_rhapsody_loop.ogg
- (Ash Climber) -
retro\slave_intro.ogg
andretro\slave_Loop.ogg
- (Fallen Fantasy) -
retro\dante_intro.ogg
andretro\dante_loop.ogg
- (Catastrovania) -
retro\hell_intro.ogg
andretro\hell_Loop.ogg
- (Dig Dead) -
retro\fields_intro.ogg
andretro\fields_loop.ogg
- (Rubble Bobble) -
retro\bumblebee_intro.ogg
andretro\bumblebee_loop.ogg
- (Morbid Gear) -
retro\beeth5_intro.ogg
andretro\beeth5_loop.ogg
- (Super Mega Cart All Stars) -
retro\requiem_intro.ogg
andretro\requiem_loop.ogg
- (Iron Carts) -
retro\turkish_intro.ogg
andretro\turkish_loop.ogg
- (The End is Nigh) -
retro\gnossiennes_loop.ogg
- (Cartridge Menu) -
retro\gameover.ogg
- (Cartrige Game Over) -
glitch\nobm_intro.ogg
andglitch\nobm_loop.ogg
- (Scab or Die) -
glitch\newworld_intro.ogg
andglitch\newworld_loop.ogg
- (Tombs and Torture) -
glitch\bumblebee_intro.ogg
andglitch\bumblebee_loop.ogg
- (Pus-man) -
glitch\homk_intro.ogg
andglitch\homk_loop.ogg
- (Ghosts ’N Grieving) -
glitch\dante_intro.ogg
andglitch\dante_loop.ogg
- (Dead Racer) -
glitch\dance_intro.ogg
andglitch\dance_loop.ogg
- (Spike Tales) -
glitch\turkish_intro.ogg
andglitch\turkish_loop.ogg
- (The End is Nigh Corrupted)
If the music variable is left unset then no background music will be played in the area.