Foreground Graphics

The foreground_graphics variable specifies what graphic to display as the foreground image of a level. If no foreground_graphics variable is specified then the game will not render anything as the foreground; this is the same as if None is used as the foreground graphics value. Each foreground has a unique anchor-point, meaning each one will be placed in a level differently. The N1 tile can be used to offset the foreground within a level, so that it can be placed where desired.

As the foreground graphics variable takes in movie clips as its value, this means that any of the available art alts. can be used as a foreground image. For a full list on all the available art alts. see the Art Alts. section.

Examples of the different foreground graphics can be seen below.