Art Listing
Section | Description |
---|---|
General | Generic assets and items. |
Enemies | Hostile enemies. |
Minis | Small critters. |
Decorations | Decorative assets. |
Retro | Retro variants of entities and items. |
NPCs | Interactive NPCs. |
Tilesets | Tile graphics. |
Overlays | Decorations on top of tile graphics. |
Backgrounds | Background images. |
Foregrounds | Foreground images. |
Mid-FX Layers | Shader effect layer graphics. |
Particles | Effects and particles. |
Cutscenes | In-game cutscenes and animations. |
Transitions | Screen transitions and effects. |
GUI | Interface elements and UI graphics. |
Miscellaneous | Assets that fit in no category above or are unused. |
General | ||||
---|---|---|---|---|
![]() Player |
![]() Life |
![]() BigLife |
![]() CartConsole |
|
![]() Cartridge |
![]() cart2 |
![]() cart3 |
![]() Key |
![]() Hopper |
![]() ChainHitch |
![]() ChainLink ChainLink2 |
![]() FloatingMine |
![]() Jar |
![]() OutWarp |
![]() Gate1 |
![]() Gate2 |
![]() Gate3 |
![]() Gate4 |
![]() DeathGhost |
![]() TheHead |
![]() TheBody |
![]() TheHeart |
![]() Stand |
![]() FinalSteve |
![]() GlowShroom |
![]() GlowShroomSmall |
Enemies | ||||
---|---|---|---|---|
![]() MovingOrbBlob |
![]() OrbBlob |
![]() OrbBlob2 |
![]() OrbSmall |
![]() OrbLarge |
![]() OrbLarge2 |
![]() OrbChomp |
![]() AimSpitter |
![]() AimSpitter2 |
![]() EyeShooter |
![]() SpitterX |
![]() SpitterY |
![]() Bullet |
![]() EyeBullet |
![]() Floater |
![]() ChargeSlug |
![]() Slug |
![]() BigCharger |
![]() BigSlug |
![]() Splatter |
![]() Gasser |
![]() GasCloud |
![]() Cannon |
![]() CannonStand |
![]() Cannonball |
![]() Fireball |
![]() ThwampEye |
![]() ThwampGear |
![]() CheepCheep |
![]() Frog |
![]() SkullCrow |
![]() SkullFloater |
![]() SkullFloaterBreaky |
![]() SkullSlug |
![]() Bouncer |
![]() ChainChomp |
![]() CreepingMass |
![]() CreepEye |
![]() Fish |
![]() Fish2 |
![]() Mask |
![]() Revolver |
![]() gface ElctroBall |
![]() Ghost |
![]() Sentry |
Minis | ||||
---|---|---|---|---|
![]() MiniDrone |
![]() MiniBird |
![]() Fly MiniFly |
![]() MiniFish |
![]() MiniFishWhite |
![]() MiniFlea |
![]() MiniFrog |
![]() MiniFrogWhite |
![]() MiniGhost |
![]() MiniWisp |
![]() MiniRat |
![]() MiniRatWhite |
![]() MiniWorm |
Decorations | ||||
---|---|---|---|---|
![]() Decoration0 |
![]() Decoration1 |
![]() Deocration8 Deco10 |
![]() Decoration9 |
|
![]() Decoration4 |
![]() Decoration5 |
![]() Deocration6 |
![]() Decoration7 |
|
![]() Deco11 |
![]() inst10 |
![]() inst11 |
![]() eyeball |
![]() EscapeEnd |
Retro | ||||
---|---|---|---|---|
![]() PlayerRetro |
![]() Cannonretro |
![]() Cannonstandretro |
![]() cannonballretro |
![]() cannonballfireretro |
![]() Gasserretro |
![]() GasCloudretro |
![]() Floaterretro |
![]() Floater2 |
![]() FloaterGlitch |
![]() SkullFloaterretro |
![]() SkullSlugretro |
![]() SkullCrowretro |
![]() cheepretro |
![]() Frogretro |
![]() RetroOrbSmall |
![]() retroOrbLarge |
![]() pacman |
![]() RetroElectroBall |
![]() RetroGhost |
![]() Maskretro |
![]() ChainChompretro |
![]() ChainHitchretro |
![]() ChainLinkretro |
![]() Revolverretro |
![]() Bouncerretro |
![]() CreepingMassRetro |
![]() hopperretro |
![]() ThwampEyeRetro |
![]() ThwampGearRetro |
![]() Slugretro |
![]() RetroChargerSlug |
![]() Splatterretro |
![]() bulletretro |
![]() RetroFish |
![]() SpitterZretro |
![]() SpitterYretro |
![]() SpitterXretro |
![]() Coin |
![]() cartend |
NPCs | ||||
---|---|---|---|---|
![]() NPC0 |
![]() NPC1 |
![]() NPC2 |
![]() NPC3 |
![]() NPC4 |
![]() NPC5 |
![]() NPC6 |
![]() NPC7 |
![]() NPC8 |
![]() NPC9 |
![]() NPC10 |
![]() NPC11 |
![]() NPC12 |
![]() NPC13 |
![]() NPC14 |
![]() NPC15 |
![]() NPC16 |
![]() NPC17 |
![]() NPCB1 |
![]() NPCB2 |
![]() NPCB3 |
![]() NPCB4 |
![]() NPCB5 |
![]() NPCB6 |
![]() NPCB7 |
![]() NPCG1 |
![]() NPCG2 |
![]() NPCG3 |
![]() NPCG4 |
![]() NPCG5 |
![]() NPCG6 |
![]() NPCG7 |
![]() NPCD1 |
![]() NPCD2 |
![]() NPCD3 |
![]() NPCD4 |
![]() NPCD5 |
![]() NPCD6 |
![]() NPCD7 |
![]() NPCX1 |
![]() NPCX2 |
![]() NPCX3 |
![]() NPCX4 |
![]() NPCX5 |
![]() NPCH1 |
![]() NPCH2 |
![]() NPCH3 |
![]() NPCH4 |
Tilesets | |
---|---|
![]() Tilecity |
![]() Tilefield |
![]() Tilecaves |
![]() Tiletox |
![]() Tiletox2 |
![]() Tilehell |
![]() Tileairship |
![]() Tilecomplex |
![]() theglow |
![]() TileEnd |
![]() Tileretro |
![]() TileGlitch |
![]() Tilesewers |
![]() Tile |
Overlays | |
---|---|
![]() Overlayscity |
![]() Overlaysfield |
![]() Overlayscaves |
![]() Overlaystox |
![]() Overlaystox2 |
![]() Overlayshell |
![]() Overlaysairship |
![]() Overlayscomplex |
![]() Overlaystheglow |
![]() Overlaysend |
![]() Overlaysretro |
![]() TileOverlays |
Backgrounds | |
---|---|
![]() bg2 |
![]() ch2bg |
![]() ch3bg |
![]() ch4abg |
![]() Background |
![]() hellbg |
![]() airshipbg |
![]() field2bg |
![]() bgsolid |
![]() neverbg |
![]() bgretro |
![]() bgretrox |
![]() bgretro2 |
![]() None |
Foregrounds | |
---|---|
![]() fg1 |
![]() fgretro |
Mid-FX Layers | |
---|---|
![]() SolidBox |
![]() ShadeBox |
Particles | |
---|---|
ToxicParticle |
Used in the toxic waterfall particle effect. |
ToxicParticle2 |
An unused variant of the toxic particle. |
TestParticle |
Used for the falling tile dust particle. |
TestParticle2 |
Used in a variety of different particle effects. |
soliddrip |
Used in a variety of liquid-based particle effects. |
spark |
A sparking particle. |
spark2 |
A slight variation on the other sparking particle. |
Rock |
Used in the rocks particle effect. |
Rock2 |
Used in a variety of block breaking particle effects. |
Light |
An orb of light used in a single particle effect. |
Lightning |
A lightning effect used in Nevermore and The Future. |
Leaf |
Falling leaves particle. |
Leaf2 |
A slight variation of the falling leaves particle. |
goo1 |
An unused goo particle. |
goo2 |
A goo particle used when splashing in toxic water. |
Gibs |
Unused player death particles. |
Gibs2 |
One of the particles used in the player's death. |
DistortionParticle |
Greeny-red blobs used in distortion-based particles. |
DistortionParticle2 |
A slight variation of the other distortion-based particle. |
WindCloud |
A variety of different cloud shapes. |
Cloud |
Used in player/enemy bouncing particles and the exploding mines. |
blackpart |
One of the effects used in the player's death. |
Cutscenes | |
---|---|
towerending |
Completing the Acceptance cartridge. |
allstarending |
Completing the All Stars cartridge. |
towercart |
Collecting all Iron Carts. |
supercart |
Collecting all Regular Carts |
NevermoreCutscene |
Intro after losing 450 tumors. |
NevermoreCutscene_Win |
True ending for the game after beating Nevermore. |
GameIntro |
Intro cutscene before playing the cartridge. |
CartIntro |
Intro cutscene before playing the cartridge, with The End is Nigh cart intro as well. |
IntroCutscene |
Intro cutscene after dying in the intor cartridge. |
IntroCutscene_Egg |
Cutscene played if the intor cartridge is completed. |
GameOverCutscene |
Game over screen in The Future levels. |
GameOverCutscene_Cart |
Game over screen in the cartridge levels. |
EscapeSequenceCutscene |
Intro to the Acceptance escape sequence. |
EscapeSequenceCutscene_Win |
Ending cutscene for beating the Acceptance escape sequence. |
CartIntro2 |
Cartridge cover intro with fade into the level. |
ContinueCutscene |
Continue screen when all lives are lost in a retro cartridge. |
CartWin |
Screen for beating a cartridge. |
AssembleDudeCutscene |
Cutscene played after all friend pieces have been assembled. |
Transitions | |
---|---|
Wipetranswarp |
Map warping and leaving a secret transition. |
Wipetranssteven |
Entering one of The Future levels via a Steven. |
Wipetransright |
Screen wipe from left-to-right. |
Wipetransleft |
Screen wipe from right-to-left. |
Wipetransdown |
Screen wipe from top-to-bottom. |
Wipetransup |
Screen wipe from bottom-to-top. |
Wipetrans |
Screen wipe from left-to-right. |
fadetrans |
Retro fade to black. |
halfretrofadetrans |
Retro fade to black and normal fade out from black. |
GUI | |
---|---|
Unlockinfo |
"Cartridge Unlocked" pop-up message. |
Unlockinfo2 |
"Warp Point Unlocked" pop-up message. |
TumorIcon |
Various tumor icons used for the top-left tumor count. |
TitleScreen |
Game intro followed by the title screen animation. |
SpeechBubble |
NPC speech bubble. |
SpeechBubble2 |
NPC speech bubble. |
SkipPrompt |
"Skip Cutscene" prompt. |
SaveFileCard |
One of the save file ghosts with unlock info. |
RetroLivesCounter |
Counter of the current number of lives in a cartridge. |
prog_cart |
Progress counter for cartridges on the select screen. |
PauseMenu |
Pause menu screen. |
MapPing |
Downward arrow that points to important locations on the map. |
MapIcon |
Ash icon that moves around the map. |
map_node |
Singular dotted-line and area icon with text for the map. |
Map |
Entire map menu with all of the map nodes. |
MainMenu_Selector |
Text options on the main menu of the game. |
LoadFile |
Entire save file selection screen. |
LevelTitle |
Area label frames that fade in and out. |
LetterBox |
Letterboxing effect. |
HUD |
All of the on-screen HUD elements (including Acceptance escape counter). |
DebugConsole |
Debug console screen. |
Miscellaneous | |
---|---|
BigLink |
Three chain links with a red scribble drawn through them. |
x |
Unused game over message using the normal font. |
Warp |
A static piece of the scret "Leave Area" warp graphic. |
OS_Indicator |
Circle containing Ash's face. |
EscapeTrigger |
Doodle of a character holding a bomb. |
Carts |
Placeholder cartridge art. |
CamOverlay |
Random text in the top-left corner of the screen. |
PlayerTrail |
Player's trail in the air. |
PlayerTrailGround |
Player's trail on the ground. |
PlayerTrailGround2 |
Slightly different variation of the player's trail on the ground. |
PlayerTrailDucking |
Player's trail whilst ducking. |
ButtonBlock_Out |
Tile shrinking animation used when a switch despawns a tile. |
ButtonBlock_In |
Tile expanding animation used when a switch spawns a tile. |