Art Listing

SectionDescription
GeneralGeneric assets and items.
EnemiesHostile enemies.
MinisSmall critters.
DecorationsDecorative assets.
RetroRetro variants of entities and items.
NPCsInteractive NPCs.
TilesetsTile graphics.
OverlaysDecorations on top of tile graphics.
BackgroundsBackground images.
ForegroundsForeground images.
Mid-FX LayersShader effect layer graphics.
ParticlesEffects and particles.
CutscenesIn-game cutscenes and animations.
TransitionsScreen transitions and effects.
GUIInterface elements and UI graphics.
MiscellaneousAssets that fit in no category above or are unused.

General
Player Life BigLife CartConsole
Cartridge cart2 cart3 Key Hopper
ChainHitch ChainLink
ChainLink2
FloatingMine Jar OutWarp
Gate1 Gate2 Gate3 Gate4 DeathGhost
TheHead TheBody TheHeart Stand FinalSteve
GlowShroom GlowShroomSmall

Enemies
MovingOrbBlob OrbBlob OrbBlob2 OrbSmall OrbLarge
OrbLarge2 OrbChomp AimSpitter AimSpitter2 EyeShooter
SpitterX SpitterY Bullet EyeBullet Floater
ChargeSlug Slug BigCharger BigSlug Splatter
Gasser GasCloud Cannon CannonStand Cannonball
Fireball ThwampEye ThwampGear CheepCheep Frog
SkullCrow SkullFloater SkullFloaterBreaky SkullSlug Bouncer
ChainChomp CreepingMass CreepEye Fish Fish2
Mask Revolver gface
ElctroBall
Ghost Sentry

Minis
MiniDrone MiniBird Fly
MiniFly
MiniFish MiniFishWhite
MiniFlea MiniFrog MiniFrogWhite MiniGhost MiniWisp
MiniRat MiniRatWhite MiniWorm

Decorations
Decoration0 Decoration1 Deocration8
Deco10
Decoration9
Decoration4 Decoration5 Deocration6 Decoration7
Deco11 inst10 inst11 eyeball EscapeEnd

Retro
PlayerRetro Cannonretro Cannonstandretro cannonballretro cannonballfireretro
Gasserretro GasCloudretro Floaterretro Floater2 FloaterGlitch
SkullFloaterretro SkullSlugretro SkullCrowretro cheepretro Frogretro
RetroOrbSmall retroOrbLarge pacman RetroElectroBall RetroGhost
Maskretro ChainChompretro ChainHitchretro ChainLinkretro Revolverretro
Bouncerretro CreepingMassRetro hopperretro ThwampEyeRetro ThwampGearRetro
Slugretro RetroChargerSlug Splatterretro bulletretro RetroFish
SpitterZretro SpitterYretro SpitterXretro Coin cartend

NPCs
NPC0 NPC1 NPC2 NPC3 NPC4
NPC5 NPC6 NPC7 NPC8 NPC9
NPC10 NPC11 NPC12 NPC13 NPC14
NPC15 NPC16 NPC17 NPCB1 NPCB2
NPCB3 NPCB4 NPCB5 NPCB6 NPCB7
NPCG1 NPCG2 NPCG3 NPCG4 NPCG5
NPCG6 NPCG7 NPCD1 NPCD2 NPCD3
NPCD4 NPCD5 NPCD6 NPCD7 NPCX1
NPCX2 NPCX3 NPCX4 NPCX5 NPCH1
NPCH2 NPCH3 NPCH4

Tilesets
Tilecity Tilefield
Tilecaves Tiletox
Tiletox2 Tilehell
Tileairship Tilecomplex
theglow TileEnd
Tileretro TileGlitch
Tilesewers Tile

Overlays
Overlayscity Overlaysfield
Overlayscaves Overlaystox
Overlaystox2 Overlayshell
Overlaysairship Overlayscomplex
Overlaystheglow Overlaysend
Overlaysretro TileOverlays

Backgrounds
bg2 ch2bg
ch3bg ch4abg
Background hellbg
airshipbg field2bg
bgsolid neverbg
bgretro bgretrox
bgretro2 None

Foregrounds
fg1 fgretro

Mid-FX Layers
SolidBox ShadeBox

Particles
ToxicParticle Used in the toxic waterfall particle effect.
ToxicParticle2 An unused variant of the toxic particle.
TestParticle Used for the falling tile dust particle.
TestParticle2 Used in a variety of different particle effects.
soliddrip Used in a variety of liquid-based particle effects.
spark A sparking particle.
spark2 A slight variation on the other sparking particle.
Rock Used in the rocks particle effect.
Rock2 Used in a variety of block breaking particle effects.
Light An orb of light used in a single particle effect.
Lightning A lightning effect used in Nevermore and The Future.
Leaf Falling leaves particle.
Leaf2 A slight variation of the falling leaves particle.
goo1 An unused goo particle.
goo2 A goo particle used when splashing in toxic water.
Gibs Unused player death particles.
Gibs2 One of the particles used in the player's death.
DistortionParticle Greeny-red blobs used in distortion-based particles.
DistortionParticle2 A slight variation of the other distortion-based particle.
WindCloud A variety of different cloud shapes.
Cloud Used in player/enemy bouncing particles and the exploding mines.
blackpart One of the effects used in the player's death.

Cutscenes
towerending Completing the Acceptance cartridge.
allstarending Completing the All Stars cartridge.
towercart Collecting all Iron Carts.
supercart Collecting all Regular Carts
NevermoreCutscene Intro after losing 450 tumors.
NevermoreCutscene_Win True ending for the game after beating Nevermore.
GameIntro Intro cutscene before playing the cartridge.
CartIntro Intro cutscene before playing the cartridge, with The End is Nigh cart intro as well.
IntroCutscene Intro cutscene after dying in the intor cartridge.
IntroCutscene_Egg Cutscene played if the intor cartridge is completed.
GameOverCutscene Game over screen in The Future levels.
GameOverCutscene_Cart Game over screen in the cartridge levels.
EscapeSequenceCutscene Intro to the Acceptance escape sequence.
EscapeSequenceCutscene_Win Ending cutscene for beating the Acceptance escape sequence.
CartIntro2 Cartridge cover intro with fade into the level.
ContinueCutscene Continue screen when all lives are lost in a retro cartridge.
CartWin Screen for beating a cartridge.
AssembleDudeCutscene Cutscene played after all friend pieces have been assembled.

Transitions
Wipetranswarp Map warping and leaving a secret transition.
Wipetranssteven Entering one of The Future levels via a Steven.
Wipetransright Screen wipe from left-to-right.
Wipetransleft Screen wipe from right-to-left.
Wipetransdown Screen wipe from top-to-bottom.
Wipetransup Screen wipe from bottom-to-top.
Wipetrans Screen wipe from left-to-right.
fadetrans Retro fade to black.
halfretrofadetrans Retro fade to black and normal fade out from black.

GUI
Unlockinfo "Cartridge Unlocked" pop-up message.
Unlockinfo2 "Warp Point Unlocked" pop-up message.
TumorIcon Various tumor icons used for the top-left tumor count.
TitleScreen Game intro followed by the title screen animation.
SpeechBubble NPC speech bubble.
SpeechBubble2 NPC speech bubble.
SkipPrompt "Skip Cutscene" prompt.
SaveFileCard One of the save file ghosts with unlock info.
RetroLivesCounter Counter of the current number of lives in a cartridge.
prog_cart Progress counter for cartridges on the select screen.
PauseMenu Pause menu screen.
MapPing Downward arrow that points to important locations on the map.
MapIcon Ash icon that moves around the map.
map_node Singular dotted-line and area icon with text for the map.
Map Entire map menu with all of the map nodes.
MainMenu_Selector Text options on the main menu of the game.
LoadFile Entire save file selection screen.
LevelTitle Area label frames that fade in and out.
LetterBox Letterboxing effect.
HUD All of the on-screen HUD elements (including Acceptance escape counter).
DebugConsole Debug console screen.

Miscellaneous
BigLink Three chain links with a red scribble drawn through them.
x Unused game over message using the normal font.
Warp A static piece of the scret "Leave Area" warp graphic.
OS_Indicator Circle containing Ash's face.
EscapeTrigger Doodle of a character holding a bomb.
Carts Placeholder cartridge art.
CamOverlay Random text in the top-left corner of the screen.
PlayerTrail Player's trail in the air.
PlayerTrailGround Player's trail on the ground.
PlayerTrailGround2 Slightly different variation of the player's trail on the ground.
PlayerTrailDucking Player's trail whilst ducking.
ButtonBlock_Out Tile shrinking animation used when a switch despawns a tile.
ButtonBlock_In Tile expanding animation used when a switch spawns a tile.