Ambience
The ambience
variable takes in a filename from the audio\ambience\
data folder. This variable will dictate the looping ambient noise that will play
throughout the area. The ambience files are of type OGG
and the ```.ogg``
extension must be added to the name when being referenced. For example:
ambience caves # wrong
ambience caves.ogg # correct
The default available ambient sound loops are as follows:
caves.ogg
- (The Hollows, SS Exodus, Ruin)cogs.ogg
- (Unused)flesh.ogg
- (Retrograde, Nevermore)labloop.ogg
- (The Machine)rain.ogg
- (The End, Anguish)ruins.ogg
- (Overflow, Blight, Ruin, The Future)volcano.ogg
- (Anguish, Golgotha)water.ogg
- (Unused)wind.ogg
- (Arid Flats, Gloom, The Split, Wall of Sorrow)
If the ambience variable is left unset then no ambient noise will be played in the area.