Ambience

The ambience variable takes in a filename from the audio\ambience\ data folder. This variable will dictate the looping ambient noise that will play throughout the area. The ambience files are of type OGG and the ```.ogg`` extension must be added to the name when being referenced. For example:

ambience caves # wrong
ambience caves.ogg # correct

The default available ambient sound loops are as follows:

  • caves.ogg - (The Hollows, SS Exodus, Ruin)
  • cogs.ogg - (Unused)
  • flesh.ogg - (Retrograde, Nevermore)
  • labloop.ogg - (The Machine)
  • rain.ogg - (The End, Anguish)
  • ruins.ogg - (Overflow, Blight, Ruin, The Future)
  • volcano.ogg - (Anguish, Golgotha)
  • water.ogg - (Unused)
  • wind.ogg - (Arid Flats, Gloom, The Split, Wall of Sorrow)

If the ambience variable is left unset then no ambient noise will be played in the area.