Columns

The following section describes what assets/graphics each column of the palette is mapped to:

  • 00 - Active tiles (solids, spikes, etc) and the player.
  • 01 - Color of rings in carts
  • 02 - Decorations for active tiles (bricks, rocks, etc.).
  • 03 - Decorations for the first background layer.
  • 04 - First background layer.
  • 05 - Second background layer.
  • 06 - Skulls, seen on a veriety of enemies throughout the game.
  • 07 - Background image, layer 1.
  • 08 - Background image, layer 2.
  • 09 - Background image, layer 3.
  • 10 - Background image, layer 4.
  • 11 - Background image, layer 5.
  • 12 - Certain NPCs, and miscellaneous objects.
  • 13 - Toxic/Pollution, and miscellaneous objects.
  • 14 - Lava and water (a more desaturated version of the lava colour).
  • 15 - Character eyes and other facial features, text, and the glow effect in The Hollows.

The Palette

These palette columns will also impact other small features of the game’s graphics. However, these are the main uses of each of the different columns.