Background Graphics

The background_graphics variable specifies what graphic to display as the background image of a level. If no background_graphics variable is specified then the game will render the background as a solid dark-grey colour; this is the same as if None is used as the background graphics value. Each background has a unique anchor-point, meaning each one will be placed in a level differently, sometimes resulting in the solid grey colour showing through in areas. The N0 tile can be used to offset the background within a level, so that it can be placed where desired.

As the background graphics variable takes in movie clips as its value, this means that any of the available art alts. can be used as a background image. For a full list on all the available art alts. see the Art Alts. section.

Examples of the different background graphics can be seen below.