Sound IDs

The sound_id variable is used to define the sound played when the NPC is spoken to and when text is advanced. The available sound IDs are as follows (the values in brackets mark what sound file each sound ID references):

NPCSkull (audio\sfx\skullnpc.wav)
NPCBlob (audio\sfx\squishnpc.wav)
NPCGhost (audio\sfx\ghostnpc.wav)
NPCIsaac (audio\sfx\isaacnpc.wav)
NPCStevenCameo (audio\sfx\stevenheadwarpnpc.wav)
NPCGish (audio\sfx\gishnpc.wav)
NPCGuppy (audio\sfx\catnpc.wav)
NPCAether (audio\sfx\aethernpc.wav)
NPCSteven (audio\sfx\stevennpc.wav)

New sounds can be created by modifying mainsounds.txt and retrosounds.txt; see the section Sounds for more information on creating new sounds.